Probably dumb question..Monkey Forums/Monkey Beginners/Probably dumb question..
| I am running into another issue of "ok I used to do this like this, now how does it work here?". This is involving Class's and Methods..|
My example to explain my problem is below.
In bitz basic or plus or 3d I would use a type and a function in this way.
for obj.obj=each obj
and in monkey X it looks like this
for local objects:obj = eachin objects
I need to know how to make this work, so that the method objectsnull() will have access to the last selected or currently selected obj in the objects:list.. I use this coding style allot, putting certain bits of code in another function and calling only when needed to effect an existing object.
Can someone help me?
| You can make ObjectNull a fubction that takes an object as parameter, or you can make it a method of Object:|
| Thank you! I will try this out and see if I can make it work. Is there any certain place where I have to declare the function? I've noticed allot of context sensitive issues with this new compiler.. I mean it makes sense, its just not that well explained to me..|
Either that or I'm missing allot of what would otherwise teach me these things.. I mean when I learned blitz Basic I learned from clear cut examples that taught me when , how , and how not to use code.. I just haven't seen as much of an explanation this time around for everything from arrays to class..
| A method is declared inside a class definition.|
A function can be declared either inside or outside a class definition. If inside, it needs to be qualified by the class name if used from outside the class; don't worry about functions like this until you have a reason to use them. If outside, it's just an ordinary function, like so:
You could use either Kill or KillMe to achieve the same effect, as in my previous post.
| Thank you! I had played around with it again and did a work around, but I use functions allot in this way, separating out repeated commands so I can just reference them when needed.|
I believe I now understand how to use this code.. Thanks again!