Transportando o Brasil

Community Forums/Showcase/Transportando o Brasil

EmerGki(Posted 2007) [#1]
This is the game what I'm working on

big10p(Posted 2007) [#2]
Keep on truckin'!

WedgeBob(Posted 2007) [#3]
Hmm, Big Rigs clone?

EmerGki(Posted 2007) [#4]
Nope! The game are totally different =D.

SLotman(Posted 2007) [#5]
Vai fundo! =)

Is this anyway inspired on "Payload" from MSX? :)

Nice to see you here too! =D

EmerGki(Posted 2007) [#6]
Now with a little video. ( )

jfk EO-11110(Posted 2007) [#7]
looks great. would look even better with lightmapping and simple car shadows.

z4g0(Posted 2007) [#8]

have you used third physic engine like ode or newton for car and towing movements? looks really realistic!

else, can you link something (articles, tutorial, code) that explain a bit how get a hinge physics like that, via bbcode?


EmerGki(Posted 2007) [#9]
z4g0 - I'm using the ODE.

jfk EO-11110 - Really, but, I still not do this thing, because I'm developing this game ALONE :(. I'm a programmer and I have no much time to do all the things, but, I'll work in this in the future.
I'm looking for artists what want to help me in this game =D.

EmerGki(Posted 2007) [#10]
I'm back here to show two new pictures of my game in development...

I have created a hardware to use with the game too, but, this I'll show to you in the future :)...

Some peoples think what the game is only drive trucks, but, the game is much more than this, In the future, I'll show some other pictures and videos... Hope you like it!

Mortiis(Posted 2007) [#11]
Hmm looking nice but I can't see much of a process made in
last 3 months. Maybe you just don't show 'em in screenshots.
Road texture and trees are really nice. Though, no headlight
can reflect that much flash on the road when
it is daytime.

Do you use TreeParty for the trees?

EmerGki(Posted 2007) [#12]
I'm using BlitzTree 3D for the Trees =D.

Graphically, don't have much more in this 3 months, only in code... (I'm a programmer, and, I'm making the game ALONE :( )

I've tested the TreeParty demo, but, Is a bit slow than the Blitztree 3D, so, I prefer Blitztree =D...

SLotman(Posted 2007) [#13]
Hey man, that's getting pretty nice :)
Being a lone coder myself, I can relate to your troubles :)

Mortiis(Posted 2007) [#14]
I am a solo developer / programmer too but 3 months is a huge
time to add new things to any game both visually and tech-

EmerGki(Posted 2007) [#15]
But I have 3 other projects in development at the same time =D...