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I need a monster truck

Community Forums/Developer Stations/I need a monster truck

JoshK(Posted 2008) [#1]
I want to do something like this:
http://youtube.com/watch?v=AQnEDQxVX-8


dawlane(Posted 2008) [#2]
I found this place if its any helphttp://www.3dkitbuilder.com/main.htm

Edit: forget it its crap


Gabriel(Posted 2008) [#3]
http://www.turbosquid.com/3d-models/3d-monster-truck/366428


sswift(Posted 2008) [#4]
Gabriel:
That's not even close to a monster truck.

THIS is a monster truck. :-)

http://www.turbosquid.com/FullPreview/Index.cfm/ID/300917


And this is a more traditional monster truck:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/200506


If you're cheap, here's one for $5:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/272975

And if you're REALLY cheap here's one for $1:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/375195


maximo(Posted 2008) [#5]
you need lots of things halo, dont you have any artists anymore?

Obvjously Halo never heard of turbosquid, good one swift, you are still kind to him ;)


Mustang(Posted 2008) [#6]
Sswift's list is mostly useless though... only the $75 model is real time ready, others have hundreds of thousands polys... If Halo can't do these himself he sure can not modify too high poly models either; he needs ready-to-go ones.


Vorderman(Posted 2008) [#7]
If you can find my old ODE wrapper one of the demo programs used a monster truck mesh and wheels. It was really lo-res and probably pretty crap, but it might get you started.


sswift(Posted 2008) [#8]
Hm... I was wondering just what a modern card is capable of, s I tried an old foliage system I made and my Geforce 8800 GTS could handle 400,000 polygons at a constant 70fps.

Also, I found this site with royalty free models. They're expensive, and too high poly for games, though you could maybe have an artist build a low poly model based off them and use them to generate the normal maps:

http://www.the3dstudio.com/product_details.aspx?id_product=17097


Mustang(Posted 2008) [#9]
Halo said "I need" not "I'm willing to pay..." :)

400K model is insane for any game - they all use low-poly models, even farcry; shaders and maps make them look more complex. Lot's of vertices would jam the traffic between the card and memory plus there's always the need for physics mesh... And that for sure can't be 400K, and it would even make it any better. Plane with tesselation is just a plane.

That Camino looks good; and since it's blocky to start with it would be easy to model something like that. Notice that the support frame is also mirrored; front and end are the same.


JoshK(Posted 2008) [#10]
I'd prefer something custom-made or free because I want my users to not have to worry about legal strings.


Mustang(Posted 2008) [#11]
If something is free it doesn't mean that you can distribute it with (commercial) software. Most can if they are true PD... but contract made gfx is always a safe and best way.


JoshK(Posted 2008) [#12]
Are you offering?


maximo(Posted 2008) [#13]
pay up halo, there is no free lunch in the universe! you are a company, invest money and stop begging! ;)


Mustang(Posted 2008) [#14]

Are you offering?



Could make one these easily, but just right now I'm too busy to able to promise anything -> http://www.blitzbasic.co.nz/Community/posts.php?topic=75580