Audio Visualisation - How to make it look fancier?BlitzMax Forums/MaxGUI Module/Audio Visualisation - How to make it look fancier?
I'm trying to make a fancy realtime audio visualisation via FMOD inside a realtively small window canvas (i.e. 274x87 pixels).
Are there any tutorials / algorithms on how to anaylse audio in realtime and to make a visualisation or it?
Example (source, media and exe included):
Thanks in advance.
| Hi class, today we're gonna learn the visual importance of shape, color-schemes, gradients, background textures, anti-aliasing and post-processing filters such as 'Glow' and 'Pixelization':|
Design a cool visual and then work towards making it real-time.
If you need reference, study the GUIs used by DAW (Digital Audio Workstation) software, such as MOTU's MachFive, Ozone, FLStudio and others.
| Thanks for these references.|
What kind of code you used for the glow effect?
I have searched the forums for a working crossplatform "drawimagerect" code, but couldn't find one so far.
| Hi Grisu. I've seen the update to your pocket radio thread - looking very nice!|
The examples above were mocked by hand in Paint.NET. Using code would've taken an exorbitant effort.
You can do these filters realtime using OpenGL\DirectX shaders. You can go a long way just using shader model 2.0 which is compatible with hardware up to 2003.
It's a matter of rendering the graph to a framebuffer, performing a gaussian filter while copying it to another another framebuffer, then compositing the blurred version with additive blending over the original.
For reference, you can google tons of material:
(recommended keywords are "real time glow" and "real time bloom".)
You can also use anti-aliased polygon rendering to build smooth graphs like the ones from MachFive, and perform a myriad of effects on them.
Learning shader programming is paramount; the amount of effects you can do with this is more than enough to justify your investment in learning it.